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Week 11-12 Process

In the final two weeks, we focused on completing the terrain and enemy design for levels 2, 3, and 4, as well as finalizing and implementing all the buffs listed in our buff list into the game. We also added more interactive elements and scene interactions to enhance the gameplay experience. For example, we implemented features such as fire melting ice rocks, ice freezing water surfaces to allow player passage, and tornadoes propelling players to higher platforms.

We also completed the final boss, Tiger King, which has four different phases, each with its unique appearance and optimized code for improved enemy pursuit behavior. As Tiger King's health changes, its attack patterns and damage output vary, creating dynamic and challenging boss battles. We also fully implemented all the character's skills and animation effects, including attacks, explosions, and background sound effects.

Furthermore, we completed the game settings page, including keyboard controls instructions, pause functionality, and a restart game button. This allows players to customize their gameplay experience and provides a seamless and user-friendly interface for controlling the game.

Throughout this process, we maintained a formal and meticulous approach to ensure the quality and completeness of the game, including all implemented features, animations, sound effects, and interactive elements.

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