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Week 7-8 Process

Over the past two weeks, our team has been working on redefining the design of our games. We decided to introduce new and unique elements to our game, such as crafting tables and buff features, that allow players to interact with the environment in a more immersive way. After much discussion, we finally came up with several crafting recipes for different types of buffs, including seed numbers and rank, and also designed special scrolls that enhance the core abilities of our characters. In the map design phase, we aimed to create a more dynamic and challenging experience for the players by introducing multiple paths and obstacles for them to navigate. We believe that this will increase replay value and keep the game fresh for players. Additionally, we focused on character creation, specifically on our second rabbit form, Frost. We spent time refining the animation and skill effects to make it more seamless and intuitive for the player. Finally, we worked on designing the game maps to ensure the basic aesthetics of our maps.

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